// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array. Rememeber
// to increment the theImages[x] index!

/*	theImages[0] = 'images/Sailboats.jpg'
	theImages[1] = 'images/Plum.jpg'
	theImages[2] = 'images/Peapod.jpg'
	theImages[3] = 'images/Plum.jpg'
	theImages[4] = 'images/Sailboats.jpg'*/

	theImages[0] ='images/flash_banner1a.swf'
	theImages[1] = 'images/flash_banner1b.swf'
	theImages[2] = 'images/flash_banner1c.swf'
	theImages[3] = 'images/flash_banner1a.swf'
	theImages[4] = 'images/flash_banner1b.swf'
/*theImages[0]=<object classid='clsid:D27CDB6E-AE6D-11cf-96B8-444553540000' codebase='http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0' width='709' height='198'>
<param name='movie' value='Images/flash_banner1c.swf'>
<param name='quality' value='high'>
<embed src='images/flash_banner1c.swf' quality='high' pluginspage='http://www.macromedia.com/go/getflashplayer' type='application/x-shockwave-flash' width='709' height='198'></embed>
</object>*/
// ======================================
// do not change anything below this line
// ======================================

var j = 0
var p = theImages.length;

var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}

var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
//document.write('<img src="'+theImages[whichImage]+'">');
return (theImages[whichImage]);
}

//-->
